Not to mention planes, boats, and even a hovercraft. However, if you grind away long enough, at the very top of each advancement track, you’ll find three things that aren’t emotes. But the reward built into this new system is just emotes. It’s a solid concept, and exactly the sort of thing that drives a good caRPG. I was briefly excited to see a new progression system in The Crew 2, based on advancement in three different categories: collecting, exploring, and racing. Since when am I expected to care about emotes? If there’s one thing I could care less about than the T-shirt my avatar wears, it’s the emotes I will never use.
Why are emotes the main unlockable in the game’s new progression system? Has anyone at Ubisoft ever actually been to Los Angeles in the winter? Let’s look at all the skins available for my cars. Why is the game’s logo in the lower right corner after I explicitly turned off UI elements so I could just enjoy an uncluttered view of my drive?
The crew 2 logo license#
Why does the license plate on my car’s ass never have anything but the game’s name? Why is there still no way to customize it? I can change every little fender, exhaust pipe, side view mirror, and paint hue, but I can’t change the license plate from blurting the name of the game into my face every time it catches my eye? Why am I now driving this abomination when I leave the house? Why did I spawn here? And why is there an airplane in my kitchen? I don’t want to look like a Blackwater thug between gigs. Why am I weird beardguy? I never would have picked this guy. Why do I have to run something called Battleye to play The Crew 2?
So let’s see what Ubisoft can do with two years of post-release support. Presumably, Ubisoft has been hard at work on their flagship driving game. But that was two years ago, when it was initially released, minus all the cool stuff that comes with seasons passes, paid DLC, and free updates.